Things The Resident Evil 4 Remake Has To Get Right

Since the release of the original “Resident Evil 4,” it wouldn’t be a stretch to say that the series has experienced somewhat of an identity crisis. Despite the series having its roots planted firmly within the survival horror genre it practically invented, the controversial “Resident Evil 5” was a stark departure from previous games in the series due to its gameplay placing an emphasis on action as opposed to eliciting scares. Its follow-up, “Resident Evil 6,” was also criticized for similar reasons. Capcom later returned to its horror roots with the release of “Resident Evil 7: Biohzard” and would later find a decent balance in its direct sequel “Resident Evil Village.”

In order for the remake of “Resident Evil 4” to work, it must strike a balance between engaging action and a frightening atmosphere. “Village” seemed to do a decent job and if the powers-that-be at Capcom wish to preserve the integrity of “4,” this method could work out best with audiences. Recent reports suggest that the remake will be more horror-focused, which should bode well for longtime fans (via Gamespot). Should the action be equally as engaging and well fleshed out, then the remake should deliver in spades.

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Written by bourbiza

bourbiza is an entertainment reporter for iltuoiphone News and is based in Los Angeles.

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